Me gusta. Desconozco el original, pero este juego está muy bien. Tiene cosas curiosas, como que no puedes listar las salidas (SALIDAS y X al menos no funciona...) pero está muy bien estructurado y es bastante lógico, aunque tiene mucho "red herring" ;-) Estoy jugando en modo browser y creo que tengo problemas con las palabras mágicas porque deben ir entre comillas y no soy capaz de encontrarlas en el modo Browser... > decir "xyzzy" ... Tiene que escribirse así?
It seems that the ROM version has been created with a DSK conversion tool. Maybe the dsk2rom tool has a bug?
I think I've found what's causing the issue. Both flash loading tools and OpenMSX are reporting the ROM as using a Konami megaROM mapper, what is wrong. It works fine if you manually set the mapper type to ASCII/8KB.
By the way, I suggest you to crop the ROM files to an actual ROM size (usually power of two numbers, 1048576 would be fine) and pad the empty area with 0xFF. A real ROM chip cannot have a size such as '753664' bytes. It might cause some issues on some emulators/flash cartridges/ROM launching tools.
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Me gusta. Desconozco el original, pero este juego está muy bien. Tiene cosas curiosas, como que no puedes listar las salidas (SALIDAS y X al menos no funciona...) pero está muy bien estructurado y es bastante lógico, aunque tiene mucho "red herring" ;-) Estoy jugando en modo browser y creo que tengo problemas con las palabras mágicas porque deben ir entre comillas y no soy capaz de encontrarlas en el modo Browser... > decir "xyzzy" ... Tiene que escribirse así?
Hi,
congratulations for the good job!
By the way, the MSX2+ ROM version doesn't seem to work on my MSXTurboR.
What should I do to make it work properly?
Thank you in advance.
Thanks for you kind comment! :D and yes, I'm searching for the cause that isn't working on TurboR...
It seems that the ROM version has been created with a DSK conversion tool. Maybe the dsk2rom tool has a bug?I think I've found what's causing the issue. Both flash loading tools and OpenMSX are reporting the ROM as using a Konami megaROM mapper, what is wrong.
It works fine if you manually set the mapper type to ASCII/8KB.
By the way, I suggest you to crop the ROM files to an actual ROM size (usually power of two numbers, 1048576 would be fine) and pad the empty area with 0xFF. A real ROM chip cannot have a size such as '753664' bytes. It might cause some issues on some emulators/flash cartridges/ROM launching tools.
this is great. going to get a physical copy soon. The contents are impressive.