This game was done in a manner of tutorial to learn the use of DAAD language in general and msx2daad engine specifically.

Also as a MSX2 remake and tribute to this MSX original adventure.

You can see some of the original images:

"Hail great adventurer! You have been chosen for the quest to recover the stolen «Ruby of Zakil»!"

"For years the ruby had been in the possession  of your village, for years your village had prospered."

"That is until the GRUD came out of the forest and amid the chaos and terror, stole the ruby. It is our quest to recover it."


You can download the ROM file to play in a emulator or your real MSX2 machine.

Rated 4.0 out of 5 stars
GenreInteractive Fiction, Adventure
Tagsdaad, MSX, msx2
Average sessionAbout an hour
LanguagesEnglish, Spanish; Castilian
AccessibilitySubtitles, Blind friendly


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Click download now to get access to the following files:

ZakilWood_MSX2(ROM).zip 398 kB
ZakilWood_MSX2P(ROM).zip 454 kB
ZakilWood_MSX2(DSK).zip 409 kB
ZakilWood_MSX2P(DSK).zip 443 kB
ZakilWood_MSX2(SD).zip 390 kB
ZakilWood_MSX2P(SD).zip 446 kB

Development log


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Me gusta. Desconozco el original, pero este juego está muy bien. Tiene cosas curiosas, como que no puedes listar las salidas (SALIDAS y X al menos no funciona...) pero está muy bien estructurado y es bastante lógico, aunque tiene mucho "red herring" ;-) Estoy jugando en modo browser y creo que tengo problemas con las palabras mágicas porque deben ir entre comillas y no soy capaz de encontrarlas en el modo Browser...  > decir "xyzzy" ... Tiene que escribirse así?


congratulations for the good job!
By the way, the MSX2+ ROM version doesn't seem to work on my MSXTurboR. 

What should I do to make it work properly?
Thank you in advance.

Thanks for you kind comment! :D and yes, I'm searching for the cause that isn't working on TurboR...

(2 edits)

It seems that the ROM version has been created with a DSK conversion tool. Maybe the dsk2rom tool has a bug?

I think I've found what's causing the issue. Both flash loading tools and OpenMSX are reporting the ROM as using a Konami megaROM mapper, what is wrong.
It works fine if you manually set the mapper type to ASCII/8KB.

By the way, I suggest you to crop the ROM files to an actual ROM size (usually power of two numbers, 1048576 would be fine) and pad the empty area with 0xFF. A real ROM chip cannot have a size such as '753664' bytes. It might cause some issues on some emulators/flash cartridges/ROM launching tools.

(1 edit) (+1)

this is great. going to get a physical copy soon. The contents are impressive.